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Old Sep 24, 2005, 06:11 PM // 18:11   #1
Pre-Searing Cadet
 
Join Date: Aug 2005
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Default Creating a build Directory(PVP, PVE)

I know this idea has been thrown around in the forums. The ability to save builds that you have created and change them on a fly. This would be a great addition to speed up pregame play when you are waiting for a player to change there skills and attribute points to a certain build. One example is a monk that was using a protective monk build could change into a healing monk with a couple clicks of the mouse.
Tell me what you think about this?
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Old Sep 24, 2005, 06:58 PM // 18:58   #2
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i agree

its great for every profession, and i dont think it would be too hard to program (even though i dont know anything about it...)
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Old Sep 25, 2005, 06:36 AM // 06:36   #3
Furnace Stoker
 
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This would be so nice and very useful since the removal of the refund system on attributes recently.

/signed
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Old Sep 25, 2005, 08:01 AM // 08:01   #4
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It would be a pretty neat idea!
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Old Sep 25, 2005, 08:04 AM // 08:04   #5
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cool, with a problem. server space. did they say 1000000 accounts? multiply by 3ish builds per character, then multiply by 4 characters. uh oh....

and you say guild wars is growing?

/signed if possible and cost-managable
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Old Sep 25, 2005, 08:09 AM // 08:09   #6
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I'de also like to see it where you could just open a menu or something to cahnge what unlocked runes your PvP character has in their armor. Most of us know how annoying it is to either have to remake a character or buy a new rune just to make a build of the same exact class.
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Old Sep 25, 2005, 08:10 AM // 08:10   #7
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Well, they have no make improvements sometimes too to the game! Server space should be handled by anet pretty well. =)
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Old Sep 25, 2005, 01:50 PM // 13:50   #8
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If anet don't want to eat up their server, how about making the builds stored as file, locally on the computer?
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Old Sep 25, 2005, 02:47 PM // 14:47   #9
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NO because then the server will overload
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Old Sep 25, 2005, 11:40 PM // 23:40   #10
Krytan Explorer
 
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Since its just a set of choices, it can easily be stored locally. IF it's stored as a human-readable file, you can even make your builds, post them on forums, and edit them without needing to boot up GW and go through the char creation menus. Characters are obviously checked server-side for correctness (otherwise a client-side hack can create cheat characters even now) so it wouldnt cause any problems.
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